Announcements
Welcome to a very early build for Hauls of the Abyss.
NOTE: Apologies for whatever is going on with user registration. We're... not entirely sure, but we've got logging turned on. Your account gets made, so just log in and play. We'll purge them next build though, so we can start fresh.
This early build is basically a dungeon generation demo, showcasing the game's ability to generate random dungeon layouts. No monsters spawn, no combat takes place, no energy is used, just free roaming.
Things that might evenaully happen:
- This page looking less garbage :)
- Cross-build account persistence
- A cute logo to go with our cute slimes (see bottom)
- Random Monster Spawns
- Energy Usage
- Attacking and Defending
- Skill Checks
- Unique Room Types
- Unique Floor Types
- More, but not infinite, dungeons(!?)
- The Wilds
- More Town (and the ability to return to it
- Some other stuff we are too tired to remember right now.
Recent Journal Entries
Recent writings from player characters about in-game events, observations, or thoughts.
Delve into the Abyss
Hauls fo the Abyss, a persisitent, online, optionally-multiplayer, dungeon crawler in procedurally generated, infinite dungeon.